We are currently working on several ambitious AAA projects and are looking for Lead Level Designer - an owner for new maps who can lead the level design team for one of them
Responsibilities
- Lead, mentor, and grow a team of level designers;
- Ownership for maps;
- Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals;
- Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences.
Requirements
- 5+ years in level design for PC/console, including at least 1 shipped title owning full levels/missions;
- Strong portfolio of first-person levels with combat, exploration, pacing, and clear player flow;
- Confident in engine tools (Unreal), blockout to final, metrics, and basic scripting for events;
- Deep understanding of how AI, cover, sightlines, and traversal interact with level layout;
- Conversational Russian and English
- Enjoy designing grounded, atmospheric, interconnected environments (tunnels, corridors, ruined structures, urban layouts, layered verticality).
Bonus: co-op/multiplayer or systemic/sandbox level design experience.
Conditions
- Participation in ambitious, world-class projects
- Work with a team of top-tier professionals
- Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
- 100% paid sick leave
- Flexible work schedule.