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GGameloft
Paris, France4 months ago
Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.
Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.
You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering — treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.
Success shows up as invisible infrastructure — teams shipping faster without thinking about the platform underneath, because it just works.
You think in systems, not scripts — someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.
We compare skills, grade, work format and salary
English level
B2, upper-intermediate
An email or a Telegram message to the recruiter
Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.
Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.
Game developers (programmers, technical artists)
QA teams
Production teams
Technical leadership (Tech Director, Leads)
Technical ownership of a critical production system at studio level
Evolution toward Staff / Principal DevOps or Platform Lead roles
Strategic impact on how games are built and shipped
You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering — treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.
Success shows up as invisible infrastructure — teams shipping faster without thinking about the platform underneath, because it just works.
You think in systems, not scripts — someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.
Most often 44,300 to 64,200
Most often 44,300 to 64,200