An indie studio is looking for a part-time pixel artist to draw and animate the characters in a pixel art action game.
The role
You'll design and animate:
- Enemies. Idle, movement, attacks, hit reactions and deaths
- Bosses. Larger sprites with multiple attacks
- Active objects. Breakables, hazards and anything in the world that reacts or fights back
- Projectiles and effects. Bullets, explosions, spawn-ins and status effects
Style is GBC: Legend of Zelda: Link’s Awakening / Mina The Hollower
Must Haves
- Have a portfolio of animated pixel art at low resolution, especially game characters in motion
- Can make a small sprite read clearly from its silhouette and motion alone
- Animate with clear anticipation, impact and follow-through
- Work well inside a limited palette and an existing style
- Can work with someone over Discord / Are available online frequently
- Have a good sense of game design
- Are comfortable with direct, specific feedback and quick iteration
Nice to have
- Experience making your own games.
- Experience animating for action games
- Effect and projectile design
- Experience on a shipped game
Details
- Hours: 16 hours per week, flexible schedule
- Compensation: $25/hr
- Location: Remote
- Art test: Shortlisted applicants will do a short paid art test
How to apply
Send an email with your portfolio and a short note on which pieces you animated yourself. Animated work matters most, so links to GIFs or a page where they play are ideal.