Concept Artist — Teletype
REMOTE
Character Concept Artist (Anime / Honkai: Star Rail / ZZZ)
A mobile midcore project for the Asian market focusing on female characters
About the Project
A mobile game on Unreal Engine 5, primarily targeted at the Asian market with a large number of cutscenes. The cutscenes stylistically lean towards a collective image of shonen anime.
The setting and visual aesthetic — various worlds and universes based on myths and legends from different countries. Intertwining fantasy and sci-fi, traditional imagery with modern reinterpretations and technological elements. Similar to Zenless Zone Zero and Honkai: Star Rail.
Each character has two forms: a stylized full-body version and a cute chibi version.
The project is in the production stage. The first soft launch is planned for early 2027.
Responsibilities
- Creating concepts for characters and their equipment for gameplay and cutscenes;
- Developing a small number of 2D concepts for environments and locations;
- Completing tasks within the approved art style of the project, adhering to the technical specification and technical art documentation;
- Cross-functional interaction with artists, game designers, and specialists from other departments;
- Participating in the creative aspects of character creation, generating ideas;
- Iteratively refining concepts based on feedback and production pipeline requirements.
Requirements
- 4+ years of experience as a 2D Artist / Concept Artist in game development;
- Proficient in Adobe Photoshop or similar software;
- Experience working on released AA projects;
- Artistic foundation — understanding of form, plasticity, color and anatomy, lighting, and composition to create expressive and appealing visual images;
- A portfolio showcasing works in an anime style (close to the level of Genshin Impact, Honkai: Star Rail, Infinity Nikki);
- Ability to work within a given art style and adapt designs to project requirements;
- Skills in using neural networks to accelerate and optimize the workflow;
- High visual literacy and interest in the gaming industry.
Conditions
- Fully remote work.
- Russian-speaking team and documentation.
- Salary on market rates and above, we are open to your proposals.
- Payment once a month in rubles for Russian residents via individual entrepreneurship (IP). Or in dollars for foreign IPs under an individual contract. Depending on your needs.
- Weekends according to the Russian Federation's production calendar.
- 20 days of paid vacation per year. 5 days off. Fully paid sick leave.
- Coverage of payroll taxes up to 20%.
For those who do not have a specialized portfolio but want to try, I suggest completing a test task immediately. For others, a completed test task will be a big plus.
CONTACTS
Danil Krasilnikov