Lepta Games
19 days ago
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Grade
Senior
Work Format
Remote
Employment
Part-time
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REMOTE | PART TIME
We are looking for a part-time UX/UI designer to work on a midcore RPG mobile game. The project already has a formed visual style, ready game screens, and a UI Kit. The main task is to develop the existing UI system and build a process where a significant portion of new screens will be assembled using AI. Responsibilities: — Design UX and UI for new game screens and features. — Work within the existing visual style of the game, maintaining its consistency. — Support and develop the UI Kit: add new components and states as the project evolves. — Conceptualize interface structures for complex game systems: progression, characters, equipment, events, shops, Battle Pass, leaderboards, tournaments, etc. — Build an AI-first pipeline for UI creation: from task definition and screen structure generation to obtaining a maximally ready result in Figma. — Use AI not only for references or image generation, but as a full-fledged working tool: agents, layout generation, working with design systems, automating repetitive operations, generating variations, etc. — Improve the design system itself so that AI can reliably assemble new interfaces from it. — Prepare mockups and components for handoff to development and interact with the Unity team. What's important to us: — Experience working on RPG, Strategy, 4X, social casino, or other UI-heavy games. — Good understanding of mobile game UX: information hierarchy, navigation, element states, onboarding, progression UX. — Strong command of Figma, components, variants, variables, and design systems. — Ability to work with an existing style. — Understanding of how to build a scalable UI Kit for a game with a large number of screens. — Experience in building AI processes around Figma. Experience with Figma API / MCP / AI agents. — Understanding of UI DSL, structured UI descriptions, YAML/JSON interface schemas, or similar approaches. — Experience in automatic screen generation from a design system. — Understanding of Unity UI and how design components turn into real game interfaces. The main goal of the role: We want to gradually move towards the process: Game Design → screen description → AI → ready screen structure from our UI Kit components → designer's work with the result → final mockup → Unity. We need a designer who will not only create good interfaces today but also help ensure that in a few months, the production of new screens takes significantly less manual time. Format: — Part-time. — Remote work. — Long-term cooperation. — Flexible schedule, result and communication speed with the team are more important.
When applying, please send: — examples of RPG / Strategy / other systemic games you have worked on. — a brief description of how exactly you currently use AI in UI/UX work. — as well as a resume in PDF, a link to your overall portfolio, and your hourly rate
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