Techland
Warsaw, Poland2 months ago
Your daily tasks:
Design and implementation of gameplay mechanics in Techland's newest games, in particular:
6+ years of experience in game development, with a focus on gameplay mechanics (3C’s) or systems.
Excellent knowledge of C++ and Unreal Engine.
Experience with creating networked gameplay.
Strong 3D math skills.
Experience developing / maintaining large gameplay systems.
Ability to profile and optimize code, with a focus on cross-platform performance.
Experience working closely with designers and animators in a multidisciplinary environment.
Strong understanding of game feel and what makes gameplay fun.
Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.
Excellent organization and time management skills.
Excellent interpersonal and communication skills.
Very good command of English.
Familiarity with version control systems.
Nice to have:
What we offer:
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
RocketHunt estimate from real salaries
Grade
Senior
Experience
from 6 years
English Level
B2 - Upper-Intermediate
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