Vacancy: 3D Modeler / Character Animator (Low Poly, Remote)
Project: VR Film 360° (13 minutes) assembly in Unity (optimization not required).
Work Format: Project-based.
Assembly: Our in-house level artist handles all work within the engine.
What needs to be done (Tasks):
- Character Animation (Key Block):
- Generate meshes for 12 character-months, set up one universal simple rig (skeleton) for them.
- Animate one basic Idle cycle and one universal greeting gesture (hand wave), which will be reused for all months.
- Full animation cycle for the Snowman-Conductor: Idle, comical catch of a flying ticket in the air, stamp the ticket.
- Modeling and Animation of Props:
- Modeling or generation of small low-poly accessories for the characters' hands based on a provided list (open book, briefcase, maple leaf, golden ear of corn, lantern with a star, etc.).
- Modeling and simple animation of the key game object — the Ticket (flies in a spiral through the train car and falls into the Snowman's hand).
- Modeling of the modular architecture of the station and the interior of the train car.
Candidate Requirements:
- Portfolio demonstrating neat Low Poly character animation.
- Experience with rigging and skinning low-poly humanoid models.
- Ability to work with AI meshes (adapting topology for rigging).
- Strict adherence to deadlines.
When applying, please attach a link to your showreel or portfolio.