Location:** Remote
Employment: 40 hours per week
Salary: 110,000 rubles per month
About us:
We are a small team of four people working on a focused roguelike project with a narrative component in simplified isometric view with a stylized visual design.
Responsibilities:
We are looking for a strong 2D artist who will become one of the key members of the project and participate in shaping the game's visual component. There are no other artists, the team is small, so the person we are looking for will bear a significant visual role. The current main reference is a simplified horror aesthetic.
Main tasks:
- Forming the Art Style
- Participation in the development of the game's overall visual concept
- Selection of the color palette
- Development of stylization principles for objects, characters, and environment
- Creation of mood boards and concepts
- Creating Concepts, Assets, and Animation:
- Characters
- Weapons and equipment
- Enemies
- Environment
- World objects
- Finding interesting visual solutions within the existing visual style
- Icons
- Animation of the above
- Working on the Interface:
Collaborate with the UI/UX designer on the game's interface. UI occupies a significant portion of the project, which is important.
- UI design
- Creation of decorative elements
- Creation of icons
- Creation of ASCII/terminal graphics
- Development of interface visual effects, including retro-futuristic styling
- Finding artistic solutions for game screens
- Collaborative Work on the Visual Part of the Project
Participate in discussions of solutions:
- Propose ideas
- Critically evaluate existing solutions
- Help find better visual concepts
- Jointly develop the game's style
Requirements
We are looking for an artist who:
- Loves games and plays them consistently (important for overall visual literacy)
- Is capable of independently coming up with visual solutions, not just drawing ready-made ones
- Has a strong foundation in composition, color, shape, and silhouette
- Can adapt to different artistic tasks
- Understands game interfaces and their impact on game perception
- Is ready to work closely with game design and UI/UX