We are creating a unique 3D project in the farming/expedition genre. This is not another clone, but a game with a story, cutscenes, and ambitions. We need a Product Owner who can balance creativity and metrics, loves to dive deep into the product, and is ready to influence strategy.
Responsibilities
What we do every day:
- Formulate and maintain a product backlog (features, improvements, events, bug fixes)
- Work with priorities, based on an understanding of the product, genre, and competitors
- Keep focus on release cycles and ensure their predictability
- Be flexible in case of sharp version changes, while maintaining a clear focus on the result
- Analyze key metrics and find growth points
- Work with teams (game design, content, dev, analytics, marketing) and synchronize them around product goals
- Monitor data and identify deviations at an early stage to quickly prevent problems
Requirements
- Experience as a Product Owner or Game Producer in F2P games
- Understanding of the "farm/expedition" genre and key retention mechanics
- Knowledge of core game metrics (DAU, Retention, LTV, ARPU) and experience with analytics
- Experience interacting with cross-functional teams (game design, development, art, analytics, marketing)
- Responsibility for results and ability to make data-driven decisions
Desirable
- Experience with LiveOps
- Participation in soft launch or global release of mobile games
- Understanding of F2P game economies and monetization mechanics
- Knowledge of the mobile game market and ability to perform competitive analysis
Conditions
Stages:
- Interview with HR
- Interview with CEO
- Call with the team
We offer
- A strong engineering team and a healthy development culture
- Influence on architecture and product from day one
- Competitive salary
- Remote work from anywhere in the world
- Flexible schedule and adequate management
- Opportunities for growth and development
- A team where initiative and love for games are valued
- 25 days of vacation and a day off on your birthday