Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survi...
Responsibilities
- Ownership for maps;
- Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals;
- Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
Requirements
- 3+ years in level design for PC/console, with at least 1 shipped title or strong playable prototypes.
- Portfolio of first-person levels showing solid combat spaces, exploration routes, and clear player flow.
- Confident with engine tools (Unreal), from blockout to final, including metrics and simple scripting.
- Good understanding of how AI paths, cover, sightlines, and traversal options shape encounters.
- Conversational Russian and English (to communicate with team)
- Enjoy designing grounded, atmospheric, interconnected environments (tunnels, corridors, ruined structures, urban layouts, layered verticality).
Bonus: experience with co-op or systemic/sandbox gameplay spaces.
Conditions
- Participation in ambitious, world-class projects
- Work with a team of top-tier professionals
- Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
- 100% paid sick leave
- Flexible work schedule.