Job description
We are looking for a talented Spine animator. We need a specialist with an excellent understanding of anatomy who can create lively, dynamic, and expressive animations (including cutscenes, heroine idles, and specific scenes for an adult project).
Tasks:
- Rig creation: bones, meshes, weights, skins.
- Controller creation and setup: IK, transform, path constraints.
- Creation of various types of animations (idle, walk, attack, and others).
- Working with graphics (periodic layer correction in Photoshop).
- Animation optimization (control of the number of bones, meshes, etc.).
- Project organization: clear naming, clean structure, correct export to files.
Mandatory candidate requirements:
- Deep understanding of anatomy and classical animation principles, the ability to apply them in practice.
- Confident proficiency in Spine (rig creation, IK, transform, path constraint setup).
- Experience in creating lively and dynamic animations, including for adult content (cutscenes, interactive scenes, idles).
- Skills in working with raster graphics (basic Photoshop proficiency for layer correction and art preparation).
- Ability to optimize animations according to project requirements (number of bones, meshes, weight).
- Accuracy and systematic approach in project organization: clear naming, clean structure, correct export.
It will be a huge plus if you:
- Can work with VFX and integrate them into animations.
- Have experience working with and integrating AI into your processes.
- Have experience creating complex rigs using 2.5D animation elements (hard rig).
- Possess good imagination and a creative approach to presenting movements and scenes.
- Understand the specifics of the adult games and visual novels niche.
We offer:
- Fully remote work format.
- Stable payments and bonuses.
- Interesting and ambitious tasks in a rapidly growing niche.
- Professional growth and training.
- Friendly team, adequate management, and no bureaucracy.
- Teambuildings.
- Birthday gifts.