We are looking for a Senior Game Designer with strong expertise in gameplay and combat design.
The primary focus of this role is combat and player-centric systems that define character control and moment-to-moment gameplay. However, the position is not limited to these areas and will also involve working on a broader range of gameplay systems.
Responsibilities
- Design, develop, iterate on, and balance combat mechanics and player systems;
- Work on movement, aiming, camera, controls, traversal, and interaction mechanics;
- Tune weapon handling and the overall character control feel;
- Define feature requirements and own features from concept through implementation;
- Collaborate closely with programmers and animators throughout development.
Requirements
- 5+ years of professional experience as a Game Designer;
- Hands-on experience working in game engines and independently prototyping gameplay features;
- Experience working on action games;
- Experience developing games for PC and/or consoles;
- Understanding of gamepad controls and console UX requirements.
Nice to Have:
- Shipped PC and/or console titles;
- Experience working with 3C systems: Character, Controls, and Camera;
- Experience developing first-person or third-person action games;
- Experience designing and tuning aim assist, locomotion, traversal, melee, and other character-centric systems;
- Experience working with animation systems or a professional background in animation;
- Experience creating game mods or participating in modding communities.
Conditions
- Participation in ambitious, world-class projects
- Work with a team of top-tier professionals
- Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
- 100% paid sick leave
- Flexible work schedule.