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Looking for a Senior Unity Core Developer for the Pixel Gun 2 team.
For me, this vacancy is not about "just a Unity developer," but about a person who is genuinely interested in core gameplay and wants to influence what the player feels during a match: shooting, movement, damage, effects, network logic.
What is important here: — strong Unity + C#; — understanding of client-server interaction; — experience specifically in the core part of the game, not just in meta or wrapper components; — experience with multiplayer, Photon Fusion, ECS, and shooters will be a big plus.
What I especially want to see in candidates: a person who can not only list their tech stack but can properly explain what exactly they did with their hands, what features they implemented, how they made decisions, how they worked with the network, performance, and related teams.
The role will suit those who are interested in: — creating features that directly impact the gaming experience; — working closely with GD, ART, server teams; — taking a task and bringing it to a high-quality implementation, not just "writing code according to the ToS".
If you have relevant experience or know someone suitable, I would be glad to receive messages in direct messages.
Full-time
Employment
Senior
Grade
Game Development
Specialization
GameDev
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