We are looking for a Middle Level Designer to help us create unique locations.
Responsibilities
- Design and assemble levels: from idea to ready-made location content.
- Master our pipeline and tools.
- Work with visual composition and navigation.
- Interact with the game designer, 2D/3D artists, narrative designer, and community manager.
- Create cutscenes using Animator and Timeline tools.
- Set up and integrate quests into the game using a graph (node-based) system.
Requirements
- At least 1 year of experience in Expedition/Adventure projects.
- Knowledge of level design fundamentals, composition, visual rhythm.
- Visual awareness and taste.
- Communication skills, trainability, attention to detail, ability to work in a dynamic environment.
Will be a plus
- Experience with Unity
- Skills in working with Animator / Timeline or other keyframe animation systems.
- Experience in 3D editors.
- Familiarity with GIT.
- Experience with node-based systems (Unreal Blueprints, etc.).
- Skill in blocking and creating custom maps.
Conditions
Selection Stages
- Portfolio and resume screening.
- Interview with a recruiter.
- Test assignment.
- Interview with the lead designer and CEO.
We offer
- A strong engineering team and a healthy development culture
- Influence on the architecture and product from day one
- Competitive salary
- Remote work from anywhere in the world
- Flexible schedule and adequate management
- Opportunities for growth and development
- A team that values initiative and passion for games
- 25 days of vacation and a day off on your birthday