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🔎 We are looking for a Middle/Senior Game Designer to work on one of our midcore projects.
🎮 We need a specialist with practical experience in developing battlers: hero battler, squad RPG, autobattlers, turn-based RPG, or other games with team battles and character development. You will work closely with the Lead Game Designer and producer, independently managing game mechanics and systems — from idea and calculations to implementation and subsequent improvement.
✍️ What you will do — Develop the combat system, heroes, abilities, synergies, and counterpicks; — Work with balance, progression, resources, rewards, and game economy; — Design new mechanics and improve existing systems; — Prepare documentation and tasks for development, art, and UI/UX; — Support implementation and check the quality of the result; — Analyze metrics and player feedback; — Participate in the development of PvE, PvP, and event content.
📋 What is important to us — Game designer experience of 3+ years; — Mandatory experience working on battlers or games with a deep team combat system; — Understanding of hero roles, abilities, synergies, and combat balance; — Experience with progression and F2P economy; — Confident user of Google Sheets or Excel; — Ability to independently manage a mechanic or system; — Ability to clearly describe solutions and justify them.
✨ Bonus points — Working with collectible heroes, gacha, or card mechanics; — Experience in live operations, analytics, and A/B testing; — Use of AI tools in your work.
❗️An obligatory test task is provided for this role. It is close to real work tasks and helps us assess the candidate's understanding of the genre, systems thinking, and approach to decision-making.
3 months ago
Grade
Middle
Experience
from 3 years
Work Format
Remote
Employment
Full-time
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