Reach out directly about this role
We are looking for a Systems Game Designer for a large multiplayer Open World / RolePlay project.
What will you be doing?
— Designing and developing game systems: economy, professions, businesses, property, progression, social mechanics, activities, and events; — Thinking through game mechanics from idea to release and further improvement; — Working with the balance of the economy and the interconnections of game systems; — Analyzing Retention, DAU/MAU, funnels, and mechanics usage; — Creating detailed documentation and assigning tasks to developers; — Working closely with development, UI/UX, analytics, and QA.
What is important?
— 4+ years of commercial experience in Game Design; — System approach and experience in designing interconnected game systems; — Understanding of economy, progression, and player motivation; — Experience with Live Service / multiplayer projects; — Confident work with Excel / Google Sheets; — Ability to work with GDD and game analytics.
Will be a big plus: — Experience in MMORPG / MMO / multiplayer F2P / sandbox; — Experience working with a developed in-game economy; — Practical experience playing RolePlay projects.
Tools: Notion / Confluence, Jira / YouTrack, Miro, Figma, Excel / Google Sheets.
📍 Format: remote / full-time 💰 Salary: discussed based on interview results
2 months ago
Grade
Senior
Experience
from 4 years
Work Format
Remote
Employment
Full-time
AI writes it from your resume. You only have to send it.
By job title