Seeking: LevelDesigner UnrealEngine5 Greybox ModularLevelDesign
We are looking for a level designer to join our team for a co-op stealth horror project on Unreal Engine 5.
We need to assemble a greybox prototype of a modular arena where players move between zones, complete objectives under enemy pressure, find routes, use traversal items, and make decisions.
Map feel and route reference:** ARC Raiders**. This refers to decomposing principles: readable routes, dangerous open spaces, cover, connectors, pace changes, risk/reward when choosing paths.
❗️ We need a self-sufficient specialist, not just an executor. I can provide the vision and main input, but I expect the level designer to propose an approach to map construction, define metrics, rules, and work methodology themselves. I am willing to pay primarily for this expertise.
What needs to be done:
- Design a greybox arena for a 4-player co-op stealth horror game
- Plan the modular structure of the map: biomes/zones, connectors, transitions, shortcuts, alternative routes
- Develop routes between zones: safe, fast, risky, noisy, stealthy
- Design locked shortcuts requiring items: bolt cutters, lockpicks, keys, etc.
- Place objective points, loot, cover, vantage points, and enemy routes
- Work with a prototype-first approach: gameplay and pacing first
Important:
- The map must be modular: blocks of different sizes that combine well + transitions for varied playthroughs
- Environment art is not required
- Assets and models will be provided separately upon request
- Co-op, stealth, AI pressure, and player navigation must be considered
Desirable:
- Experience with modular maps
- Understanding of co-op / PvE / stealth / extraction / survival gameplay
- Interest in or experience playing ARC Raiders, The Outlast Trials, Hunt: Showdown
Work Format:
- Piece-rate payment
- First stage — a small paid greybox/core slice
- Assessment, prepayment, and payment based on stage results
- Potential for long-term work
📩 Application:
Please send:
- A brief summary of your level design experience
- Examples of work: video, screenshots, playable build, diagrams
- Which levels/maps have you designed independently?
- Have you had experience with co-op, PvE, stealth, or extraction gameplay?
- Your approximate rate or approach to piece-rate assessment
Contact here: recruiter contact