Remote · Full-time · 700 – 1 000 USD
About the role
Next Genium is looking for a Level Designer to create game locations in Unreal Engine 5 — from initial sketches and layouts to full blocking and refinement of the game space. You will work on the structure and content of levels, collaborate with narrative designers, artists, and programmers, participate in the implementation of game mechanics, and improve locations based on testing and feedback.
Responsibilities
- Create game locations: from sketches and layouts to full blocking in Unreal Engine 5.
- Develop the structure and narrative content of levels in collaboration with narrative designers.
- Interact with artists, programmers, and other team members.
- Maintain and support Level Design documentation.
- Participate in the development and implementation of game mechanics directly within the engine.
- Test your solutions and refine locations based on feedback.
Requirements
- Experience with Unreal Engine 5: scene assembly, working with levels, and basic project setup.
- Good understanding of Level Design principles: spatial composition, player navigation, pacing, gameplay scenarios, and location readability.
- Ability to independently bring tasks to completion.
- Attention to detail and responsibility.
- Ability to receive and apply feedback.
- Desire to grow in GameDev and create engaging game spaces.
Benefits
- Fully remote work.
- Have 1–3 years of experience in Level Design
- Full-time employment: 7.5 hours per day, 5/2 schedule.
- Salary: 60,000–90,000 ₽.
- Opportunity to participate in the development of game mechanics directly in Unreal Engine 5.
- Work in a team with narrative designers, artists, and programmers.