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REMOTE GLOBAL | ACTION/SURVIVAL
Hi! We are looking for a level designer to create and assemble a prototype of the cooperative action-survival game SKOS: 13.86
What you'll be doing:
• Searching for references and coming up with concepts for locations and points of interest (POI)
• Blocking out levels, developing geometry, and setting up gameplay in conjunction with our coders
• Together with the Game Director, approving interesting spots on the map: caches, labyrinths, traps, interactive zones
You don't need to assemble the final visual of the locations or set up the atmosphere. We have environment artists for that task.
Requirements:
• Experience in UE5. You need to be confident with scene assembly tools. It will be a big plus if you know basic scripting (Blueprints).
• A portfolio with examples from similar genres (survival, shooters, action games) that clearly shows level structure in dynamics.
• Basic 3D skills (Blender) — to fix a faulty model or quickly cut modules if necessary.
About us
We have a small team, so it's important to be good at two things: independence and initiative. There's a plus to this — you'll be able to influence the project's architecture and have a say in important decisions.
We offer part-time remote work (20-25 hours per week) and weekly payment in rubles and USDT.
Part-time
Employment
Remote
Work Format
Middle
Grade
Level design
Specialization
GameDev
Industry
By job title
GameDev
Industry