Группа компаний «Триумф»
Russia2 months ago
100,000 – 140,000 RUB
per month
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Work Format
Onsite, Remote
By country
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100,000 - 140,000 RUB Triumph Group of Companies
What you will do: — Create and adapt 3D models of industrial equipment, machine tools, workshop elements, and interfaces. — Create hard surface models in CAD. — Perform UV unwrapping, texture baking, and PBR texturing in Blender. — Add behavior algorithms to assets. — Optimize model topology for real-time rendering: configure LODs and minimize draw calls. — Integrate assets into Godot: configure materials, lighting, and basic physics colliders. — Write scripts to automate the art pipeline and configure visual elements within the engine. — Create, configure, and optimize shaders. — Interact with C/C++ programmers to link the visual part with simulation logic.
Requirements: — Proficient in Blender and Substance Painter/Designer. — Experience with game engines, preferably Godot. — Experience as a Technical Artist or strong Tech Art skills. — Programming/scripting skills: GDScript, Python. — Understanding of shader writing principles. — Excellent understanding of PBR/NPR pipelines and optimization techniques for real-time 3D graphics. — Portfolio with hard surface models and/or technical implementations. — Experience creating 3D models in CAD.
Conditions: — Office/remote, Moscow.
Contacts: 8(966)265-48-54