ITSALIVE.studio
5 days ago
Work Format
Remote
Employment
Project work
AI writes it from your resume. You only have to send it.
We are ITSALIVE.studio - we focus on creating multimedia content with characters (mascots and avatars) in UE and Maya. We are looking for a technical animator for a project: realistic animals (terrestrial and flying) in UE 5.6. Details will be disclosed after signing the NDA.
Task: to assemble an AA-AAA level animation system. Locomotion must be of high quality: without foot sliding, without abrupt transitions, with smooth starts, stops, and turns.
Approximate scope of work (locomotion architecture can be different if you deem it necessary): Animation Blueprint and State Machine: Idle, Locomotion, Start/Stop, Rest, Flight; Blend Spaces for multiple movement speeds; Distance Matching for Start/Stop, Stride Warping, and Orientation/Lean in turns; Anim Montages with Root Motion and Motion Warping (Turn in Place, Takeoff/Landing, reactions); Foot IK, Foot Locking, Look At via Control Rig; Inertialization, Sync Groups/Markers, Anim Notifies; secondary animation: tail, ears, wings (AnimDynamics/Rigid Body); integration with AI Controller: what the Anim layer receives as input and what events it sends back.
AI Controller is not part of the work.
Team: You will not be working alone, but in close collaboration with our development team and animators. You will be responsible for the entire animation system, and our specialists can assist with tasks under your guidance. It is important to have experience with: quadruped locomotion and/or flying creatures; everything listed above on real projects; setting tasks for animators: requirements for clips, root motion, export. Conditions: project-based work, remote; immediate start; project until the end of December; mandatory NDA. When applying, please send a showreel with locomotion examples (especially quadruped) and your CV.
Write to recruiter contact or apply via @itsalive_hr_bot by selecting Unreal Technical Art, we will be waiting!
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