2 months ago
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Grade
Middle
Experience
from 3 years
Work Format
Remote
Employment
Full-time
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We are looking for a 3D Rigging & Animation Artist to work on a competitive online shooter using Unreal Engine 5.
Responsibilities: Creating rigs for game characters, weapons, and vehicles Setting up skinning and model deformations Creating in-game animations (characters, weapons, vehicles) Preparing animations for integration into Unreal Engine 5 Collaborating with artists and programmers to set up the animation pipeline
Requirements: 3+ years of experience as a Rigger and Animator in the game industry Proficiency in Maya or Blender (rigging, skinning, animation) Understanding of anatomy principles, movement mechanics, and game animations Experience creating rigs for humanoids, weapons, and mechanical objects Experience with FBX pipeline and exporting to game engines Portfolio or showreel with game animations required
Big Plus: Experience with Unreal Engine 5 (Animation Blueprint, Control Rig, IK Rig/Retargeter) Experience with procedural animation setup Understanding of first-person shooter (FPS) animation Experience participating in released projects Skills in writing tools or scripts (Python, MEL)
Conditions: Remote work Full-time
To apply: recruiter contact