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Main responsibilities -Preparation and structuring of PSD files, ensuring correct grouping and layer naming. -Setting up tags for import into Spine and automating the import process. -Optimizing animation and creating sprite sheets (atlases). -Setting up particle effects. -Working through the full pipeline: PSD → Spine → export to game → configuration setup.
Requirements -Confident practical experience with Spine (including skins, constraints, and export). -Experience in preparing PSD files and understanding scene assembly principles. -Ability to use tags for importing assets into Spine. -Skills in optimizing graphics and animation. -Deep understanding of the technical side of in-game visual effects. -Knowledge of animation principles, excellent sense of composition, color, timing, and dynamics.
Stack: Spine 2D, Adobe Photoshop, TexturePacker (or similar packagers), particle system editors (VFX).
Will be a plus -Experience working on slot game reskins.
What we offer -Opportunity to participate in the creation of engaging and innovative slot games. -Freedom for creativity, initiative, and professional growth. -Fully fixed salary (discussed individually). -Corporate culture without bureaucracy and micromanagement. -Remote work format (WW, excluding Russia).
Contact: rec_atss
Remote
Work Format
Game Art
Specialization
iGaming
Industry
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