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Riot Games
Guangzhou, China1 month ago
Specialization
Other
Industry
GameDev
Company type
Product company
An email or a Telegram message to the recruiter
Positioning We are looking for a Game Audio Designer who is passionate about games, player experience, and sound design. You will work closely with Game Design, Art, Narrative, Animation, Engineering, etc. teams. This is not just an “asset creation” role. You need to understand why the sound is there, when the player will hear it, and how it serves the gameplay and experience.
Own the design, creation, and implementation of in-game sound effects. Create a clear, recognizable, and emotionally resonant audio language aligned with gameplay goals and player experience. Contribute to the design of in-game music. Implement audio assets into the game using Wwise / FMOD / Unreal / Unity or proprietary engines. Design states, transitions, layers, triggers, and other interactive logic for music and sound effects. Collaborate with Game Design, Art, Narrative, Animation, Engineering, etc. teams to translate abstract experience goals into actionable audio solutions. While ensuring artistic quality, focus on delivering game information, audio hierarchy, clarity, and game performance. Proactively iterate based on player feedback, playtest results, and team input. Collaborate with external composers, sound designers, audio vendors, and others, and be able to provide clear and effective creative feedback.
Possess mature game sound effect design and creation skills, with the ability to independently complete the full cycle from concept to in-game implementation. Be proficient with major DAWs and sound design tools such as Pro Tools, Reaper, Nuendo, Ableton, iZotope, etc. Understand audio middleware such as Wwise / FMOD and have experience implementing in real game projects. Comprehend the principles of audio in game engines, and have experience with Unreal, Unity, or other commercial/proprietary engines. Deeply understand Gameplay Feedback, audio hierarchy, spatial audio, and interactive audio systems. Ability to understand the product and design goals, rather than designing solely based on the quality of an individual sound asset. Possess strong cross-functional communication skills, with the ability to articulate design intentions clearly and handle feedback and disagreements from various professional disciplines. We Especially Value Ability to evaluate decisions from a player experience perspective, not just a professional audio one. Ability to explain your design decisions, rather than relying solely on personal aesthetics. Ability to find a reasonable balance between experience, quality, and cost when faced with design, engineering, or production constraints. Ability to proactively identify experience issues and drive solutions with relevant teams. Openness to feedback while possessing clear professional judgment and design direction. Portfolio should include: Examples of actual in-game sound effect design Examples of gameplay feedback audio Spatial and ambient sound design Examples of interactive music or music systems Examples of implementation in Wwise / FMOD / game engine We especially want to see not just the final demo, but also: Design Goals → Audio Ideas → In-Game Implementation → Final Player Experience Please clearly state your personal responsibility in each case.
Have shipped PC / Console / Mobile game projects. Familiarity with interactive music design and real-time systems. Composition, arrangement, or instrumental skills. Experience in voice-over production, recording, and post-production. Basic scripting skills in Blueprint / Lua / Python or other languages. Experience working within large global teams or cross-regional collaboration. Portfolio Requirements
Employment Type: Employment contract with a professional HR service company FESCO Adecco
Positioning We are looking for a Game Audio Designer who is passionate about games, player experience, and sound design. You will work closely with Game Design, Art, Narrative, Animation, Engineering, etc. teams. This is not just an “asset creation” role. You need to understand why the sound is there, when the player will hear it, and how it serves the gameplay and experience. Key Responsibilities Own the design, creation, and implementation of in-game sound effects. Create a clear, recognizable, and emotionally resonant audio language aligned with gameplay goals and player experience. Contribute to the design of in-game music. Implement audio assets into the game using Wwise / FMOD / Unreal / Unity or proprietary engines. Design states, transitions, layers, triggers, and other interactive logic for music and sound effects. Collaborate with Game Design, Art, Narrative, Animation, Engineering, etc. teams to translate abstract experience goals into actionable audio solutions. While ensuring artistic quality, focus on delivering game information, audio hierarchy, clarity, and game performance. Proactively iterate based on player feedback, playtest results, and team input. Collaborate with external composers, sound designers, audio vendors, and others, and be able to provide clear and effective creative feedback. Candidate Requirements Possess mature game sound effect design and creation skills, with the ability to independently complete the full cycle from concept to in-game implementation. Be proficient with major DAWs and sound design tools such as Pro Tools, Reaper, Nuendo, Ableton, iZotope, etc. Understand audio middleware such as Wwise / FMOD and have experience implementing in real game projects. Comprehend the principles of audio in game engines, and have experience with Unreal, Unity, or other commercial/proprietary engines. Deeply understand Gameplay Feedback, audio hierarchy, spatial audio, and interactive audio systems. Ability to understand the product and design goals, rather than designing solely based on the quality of an individual sound asset. Possess strong cross-functional communication skills, with the ability to articulate design intentions clearly and handle feedback and disagreements from various professional disciplines. We Especially Value Ability to evaluate decisions from a player experience perspective, not just a professional audio one. Ability to explain your design decisions, rather than relying solely on personal aesthetics. Ability to find a reasonable balance between experience, quality, and cost when faced with design, engineering, or production constraints. Ability to proactively identify experience issues and drive solutions with relevant teams. Openness to feedback while possessing clear professional judgment and design direction. Bonus Points Have shipped PC / Console / Mobile game projects. Familiarity with interactive music design and real-time systems. Composition, arrangement, or instrumental skills. Experience in voice-over production, recording, and post-production. Basic scripting skills in Blueprint / Lua / Python or other languages. Experience working within large global teams or cross-regional collaboration. Portfolio Requirements Portfolio should include: Examples of actual in-game sound effect design Examples of gameplay feedback audio Spatial and ambient sound design Examples of interactive music or music systems Examples of implementation in Wwise / FMOD / game engine We especially want to see not just the final demo, but also: Design Goals → Audio Ideas → In-Game Implementation → Final Player Experience Please clearly state your personal responsibility in each case. Employment Type: Employment contract with a professional HR service company FESCO Adecco
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