for project work in a game studio. Creation of 2D animation for characters, UI, VFX for mobile casual games.
Tasks:
- 2D character animation
- Animation of game objects and props
- Animation of icons, rewards, boosters, prizes, and other game elements
- UI animation: buttons, windows, pop-ups, progress bars, transitions, interface element states
- VFX animation: flashes, glows, explosions, particles, trails, magical/festive effects, reward-receiving effects
- Preparation of animations for integration into game projects
- Optimization of animations for project technical limitations
- Export and transfer of source files in required formats
Requirements:
- Spine: skeleton animation creation, rigging, skins, export for integration
- Adobe After Effects: motion design, UI animation, VFX, preview preparation
- Lottie: creation and export of lightweight UI animations
- Basic 2D animation principles: timing, spacing, squash & stretch, anticipation, follow-through, arcs, exaggeration
- Preparation and optimization of animation assets for game products
- Understanding of character anatomy and movement dynamics
- Understanding of isometric projection
- Understanding of perspective
- Understanding of composition and motion readability
- Understanding of motion dynamics, weight, inertia, and expressiveness
- Understanding of mobile game project limitations
- Mandatory experience with animations for game products, preferably in casual, hyper casual, puzzle, match, merge, hidden object, city builder, or other mobile casual game genres
- Experience in creating character animation, UI animation, VFX animation, animation of game icons and objects, animations for rewards, offers, events, live ops, and game screens
Conditions:
- Project-based work / Outstaff
- Full-time employment
- Remote work possible
Skills:
- Spine
- Adobe After Effects
- Lottie
- Adobe Photoshop
- Adobe Illustrator
- JSON
- Kling
- Runway
- Luma