REMOTE | PART TIME / FREELANCE
Tasks:
- Select and/or compose background music for catalog games — tracks that hold attention during long sessions and don't get "tired" with repeated playback.
- Design sound effects (SFX) for key player actions: bet, spin/play, intermediate outcomes, various win sizes, big win, near-miss, multiplier increase, loss.
- Build sound dramaturgy around the cycle "anticipation → tension → resolution → reward," enhancing engagement and the desire to play again.
- Propose a set of adaptive/layered sound solutions — for example, sound escalation during increasing bets or series, different levels of sound feedback for different win sizes.
- Prepare final audio files in a format and quality ready for integration (list of formats and technical requirements — from the product/engineering team before starting).
Requirements:
- Portfolio with examples of game sound design (ideally — casino/gambling, instant games, slots, or mobile games with reward loops).
- Understanding of game audio principles focused on retention and engagement (reward loops, adaptive audio, motivational sound design), not just "pretty music."
- Experience with short sound effects (SFX) separate from background music and the ability to combine them into a cohesive sound system.
- Willingness to work on a project basis, with flexible iterations and feedback from the product team.
To start, we offer a small test task — select the sound design for one of the games. Test task details — scope, deadlines, submission format are negotiable.