We are looking for a Technical Environment Artist to join the RocketBrush Studio team (Cyprus) to work on the starting location of a PC MMORPG in Unity 6, focusing on technical assembly, terrain setup, vegetation work, and scene optimization.
Currently, the company has over 90 employees from more than 10 countries. We have been working remotely since 2016 and know how to do it right: everyone plans their own day, has opportunities to communicate with colleagues, and to gain and share knowledge at training events.
What you will do
- Export assets to Unity, verify their correctness, and assemble the scene in the engine;
- Work with a ready-made set of assets and the rough blocking of the starting location;
- Set up terrain, textures, grass, and trees;
- Optimize the scene for a high-concurrency scenario: thousands of players on one map simultaneously, with a special focus on vegetation optimization;
- Create and configure LODs;
- Work with draw calls, FPS, scene performance, and render stability;
- Find and fix visual and technical bugs in the scene;
- Write shaders, editor tools, and runtime optimization scripts as needed.
Core Skills
- Confident work with Unity 6;
- Understanding of URP / HDRP pipeline for PC;
- Experience in scene assembly, setup, and optimization in Unity;
- Strong experience working with terrain, textures, and vegetation;
- Understanding of the GPU pipeline;
- Ability to analyze and optimize draw calls, FPS, LODs, and overall scene performance;
- Programming skills for technical tasks: shaders, editor tools, runtime optimization scripts;
- Ability to work with ready-made assets and bring a scene from a rough state to a technically stable result;
- Attention to visual scene quality and project technical limitations.
Will be a plus
- Experience working on MMORPG or other multiplayer projects with high scene load;
- Experience optimizing scenes with a large number of players or objects;
- Experience creating starting locations, cities, hubs, or other high-player-density zones;
- Experience working specifically with PC projects;
- Skills in working with lighting and atmosphere in Unity.
General Requirements
- Work experience of two years or more;
- A portfolio with relevant works in Unity: environment, terrain, vegetation, scene optimization, or technical art tasks;
- Willingness to accept feedback and work on improving your skills;
- Willingness to dedicate at least 40 hours per week to work;
- Stable internet connection.
Conditions
- Comfortable fully remote work;
- Project-based employment: work on one location, with the possibility of further cooperation;
- Payment in US dollars depending on your experience and skills;
- Official contract with a foreign company.
Advantages
We work without a fixed schedule, remotely
We don't have a concept of a fixed workday; our communication is asynchronous.
Culture of Kindness
We don't get personal, don't punish for mistakes, and support each other. Personal preferences are taken into account when assigning tasks.
Communication
We meditate together, play games, watch movies, and support each other's ideas.
Interesting Projects
We work on games played by hundreds of thousands of people, and the tasks are always varied. Among our partners are: Supercell, Paradox Interactive, Playrix, NCSoft.
Interested?
And we also have: hr@rocketbrush.com