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REMOTE
📦 Material Artist - Environment Materials (Unity, SD, SP)
🎯 A specialist who confidently works in Substance Designer and knows how to create high-quality procedural materials for game environments: natural, architectural, organic, etc.
🛠 Tasks: • Creation of procedural PBR materials in Substance Designer for the Unity engine; • Working with height/normal/albedo/roughness/metalness maps; • Adapting materials to the project style; • Preparation and adjustment of materials for use in the game engine;
⚙️ Requirements: • Strong portfolio with environment materials; • Confident proficiency in Substance Designer; • Ability to work with Substance Painter and prepare materials for its use; • Accuracy in graphs and the ability to make materials flexible and customizable; • Understanding of form, texture, scale, and material readability; • Understanding the principles of creating material sets and their blending.
• Job title • Link to portfolio and CV
13 hours ago
Grade
Middle
Work Format
Remote
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