REMOTE GLOBAL | PATTERN MASTERS
Hi there! We are PatternMasters, a company developing games for mobile platforms and consoles. We are currently working on a project set in the atmosphere of mafia America in the 1930s and are looking for a 3D Artist to help bring the game world to life through architecture, environment, and details.
Your responsibilities will include:
- creating Low-Poly models of buildings and props in the style of mafia America in the 1930s;
- performing UV unwrapping and baking;
- creating artistic textures in a Semi-Realism style with Hand-Paint elements (Base Color, Normal, Emission, Metallic);
- optimizing assets for the game project;
- preparing and exporting models to Unity.
We would be happy if you:
- know how to create high-quality Low-Poly models (High-Poly — if necessary for baking maps);
- are confident in working with UV unwrapping;
- know how to bake maps, work with atlases, and optimize textures;
- understand the principles of artistic texturing with Hand-Paint elements;
- are aware of the specifics of optimizing models for game projects;
- know how to prepare models for Unity (scales, pivots, and other technical requirements);
- are proficient in Photoshop and/or Substance Painter;
- have a portfolio with relevant works (buildings, props, stylization, artistic textures);
- have at least 1.5 years of experience in the gaming industry.
What we offer:
- fully remote work format;
- project-based collaboration (initially for 3 months) with regular payment;
- flexible schedule;
- a team that values initiative, openly discusses ideas, and helps each other;
- the opportunity to influence the visual style of the project and see your work in the game.
CONTACT
Yulia Dudareva