Удалённо · Полная занятость · 3D-художник
О вакансии
Lav Games offers opportunities to work on a variety of projects, ranging from its own original IPs to AAA co-development. The role focuses on creating high-quality, visually appealing, and optimized 3D props and game-ready assets that meet the artistic and technical standards of game production. The artist will work with hard-surface and organic props, develop realistic materials and textures, and ensure that assets meet project requirements for visual quality and real-time performance.
Обязанности
- Create high-quality, visually appealing, and optimized 3D props and assets that meet the artistic and technical standards of game production. Model and texture hard-surface and organic props in line with the project's visual direction.
- Develop game-ready assets using high-poly to low-poly workflows, including modeling, sculpting, UV mapping, baking, and texturing. Create realistic materials and textures using Substance Painter and/or Substance Designer, following PBR principles.
- Optimize assets, including polygon budgets, UV layouts, texture resolution, and LODs. Import, set up, and validate assets in Unreal Engine and/or proprietary engines.
- Collaborate with the Art Director and other artists to maintain a cohesive visual style and incorporate feedback throughout production. Ensure the technical and artistic quality of delivered assets and collaborate with team members, production, and management to achieve project goals on time.
Требования
- Minimum of 5 years of experience creating 3D props and game-ready assets for video games. Ability to receive, give, and apply feedback effectively.
- Proficiency in 3D software such as Maya, 3ds Max, and/or Blender, along with experience working in Unreal Engine. Strong understanding of hard-surface modeling techniques, topology, UV mapping, and efficient asset production workflows.
- Knowledge of 3D sculpting packages such as ZBrush. Proficiency in high-poly and low-poly modeling, sculpting, texture baking, and material/shader setup in Unreal Engine.
- Strong understanding of PBR material pipelines and proficiency in texturing with Substance Painter and Substance Designer. Ability to create high-quality, realistic materials with attention to surface properties, wear, damage, and storytelling details.
- Solid understanding of asset optimization, including polygon counts, texture budgets, LODs, and technical constraints for real-time rendering. Strong attention to detail, proportions, scale, and visual consistency.
- Knowledge of current game art production processes, technical limitations, and dependencies. Availability within the Central European Time zone (UTC±2 hours).
Условия
- Remote work with flexible working hours. Competitive salaries and opportunities for career growth and development. Generous paid time off, including vacation, sick days, and personal days.
- Opportunities to work on original IPs and AAA co-development projects, along with training and skill-building opportunities to stay up to date with the latest technologies and industry trends.
- The company also offers performance-based bonuses and profit sharing.
Навыки и теги
3D, Blender, Substance Painter