About the role
DreamVR studio is looking for a talented artist to join the team for the position of Middle Texture Artist, to participate in an ambitious project in the retrofuturism (realism) style, which will leave no one indifferent.
Responsibilities
- Texturing assets of varying complexity — from small props to large architectural forms.
- Working in Unreal Engine 5 with PBR Metallic/Roughness workflow and Layered Materials.
- Importing textures into the engine and final shader setup.
- Careful naming, structuring, and storage of created content.
- Checking own work with built-in validators.
- Maintaining the overall visual style of the project.
- Interaction with the art lead.
Requirements
- Experience as a Texture / Material Artist for 2+ years.
- Proficient in Substance Painter.
- Knowledge of PBR and principles of 3D asset texturing.
- Understanding of UV, UDIM, Texel Density, texture formats, and bit depth.
- Ability to check UVs and identify problematic areas.
- Basic knowledge of Substance Designer.
- Proficiency in Adobe Photoshop or equivalent.
- Experience in texturing various surface types.
- Good understanding of materials and ability to work with references.
- Ability to estimate task completion times.
- Good communication and feedback handling skills.
- Current portfolio required.
Benefits
- Work format: office or remote.
- Flexible start of the workday: 09:00–12:00 MSK.
- Opportunity to implement own solutions.
- Salary based on interview results.
- Work in an experienced and cohesive team.
- For remote work, a powerful PC is desirable.