2 months ago
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Work Format
Remote
By job title
AI writes it from your resume. You only have to send it.
in a survival game on UE5
Responsibilities
Technical geometry preparation: checking UVs, assigning Material IDs, tracking mesh density and its semi-automatic optimization in case of high polygon count.
Asset adaptation and integration: transferring purchased models (including from the Fab marketplace) for the project's custom shader, rebuilding texture channels.
Texturing automation: baking technical masks (AO, Curvature) in Substance Painter / Marmoset, modifying texture maps using pre-created filters.
Location level art: artistic scene assembly in UE5, composition setup, atmosphere adjustment.
Requirements
Ability to work with geometry, textures, and basic asset assembly in UE5.
Understanding of the optimization pipeline (texture channel packing, mesh density control, working with ready-made shaders).
Willingness to work quickly within a prototyping pipeline without modeling from scratch.
From us
Remote work, payments every week in rubles or USDT. To apply: diansaffi