2 months ago
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Work Format
Remote
By job title
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in survival game on UE5
Responsibilities
Technical preparation of geometry: checking UVs, assigning Material IDs, monitoring mesh density and its semi-automatic optimization in case of high polygon count.
Asset adaptation and integration: transferring purchased models (including from Fab marketplace) for the project's custom shader, rebuilding texture channels.
Texturing automation: baking technical masks (AO, Curvature) in Substance Painter / Marmoset, modifying texture maps using pre-created filters.
Location level art: artistic scene assembly in UE5, composition building, atmosphere setup.
Requirements
Ability to work with geometry, textures, and basic asset assembly in UE5.
Understanding of the optimization pipeline (texture channel packing, mesh density control, working with ready-made shaders).
Readiness to work quickly within a prototyping pipeline without modeling from scratch.
What we offer
Remote work, weekly payments in rubles or USDT.