12 days ago
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Grade
Middle
Work Format
Remote
Employment
Full-time
By job title
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REMOTE
We need a self-sufficient specialist who can not only model individual assets but understands the environment as part of the game scene: context, composition, scale, object functionality, and how it all works together.
What you'll do: • Creating and elaborating game environments — architecture, interiors, technology, props • Modeling game-ready assets and preparing them for Unreal Engine • UV unwrapping and working with materials • Assembling and populating scenes in UE5 • Working within the existing artistic and technical pipeline of the project • Independently elaborating missing environment details and searching for suitable references • Collaborating with Level Design, concept artists, and other team members
Requirements: • Middle+ level and solid experience working with 3D game environments • Confident modeling of architecture, interiors, and props • Good understanding of scale, composition, and visual context of the environment • Ability to independently make artistic and technical decisions when the task is not fully defined • Understanding of real-time requirements and the specifics of creating game-ready assets • Experience working with Unreal Engine • Ability to work within an existing pipeline and adapt to the project's style • Extensive knowledge of games and understanding of how game environments are structured
Big plus: • Experience independently developing small environment sections from idea to finished scene • Working with decals, trim sheets, vertex paint, and other UE5 tools • Understanding of optimization and performance • Good understanding of lighting in Unreal Engine • Experience working with machinery, mechanical objects, and complex props • Basic understanding of Level Design and how the environment interacts with game logic and player movement
Important note: We are less interested in seeing a portfolio of highly complex technical works and more in understanding the specialist's level of independence and thinking. The portfolio should demonstrate confident work with game environments. During the interview, we may conduct a small real-time practical task to see how you make decisions, work with a task, and navigate Unreal Engine.
Conditions: • Remote work • Full-time • Work on an original multiplayer shooter on UE5