for creating buildings, environments, and game locations. Working with hard-surface models, terrain, and materials with integration into the game engine.
Tasks:
- Creation of buildings, hard-surface assets, terrain, and materials
- Integration and optimization of models in the game engine
- Work according to technical specifications and references
Requirements:
- Work experience of 2+ years
- Modeling of buildings and architectural objects
- Creation of hard-surface models and terrain
- Working with low-poly and high-poly
- Knowledge of UV mapping and texture baking
- Working with phototextures, tileable materials, and PBR
- Understanding of scale, proportions, and composition
- Optimization of models and textures for real-time use
Conditions:
- Remote work
- Full-time
- Salary is discussed based on the interview results and depends on the candidate's experience
Skills:
- 3D Modeling
- hard-surface
- terrain
- low-poly
- high-poly
- UV mapping
- texture baking
- PBR
- phototextures
- tileable materials
- Unreal Engine
- Unity
- LOD
- trim sheets
- decals
- vertex paint