An indie team is looking for a junior 3D artist to create stylized characters and creatures for a dark fantasy game. You can specialize in modeling, rigging, skinning, or animation.
Responsibilities:
- Creation of stylized low-poly and mid-poly character and creature models
- Organic modeling based on concepts, references, and descriptions
- Retopology and preparation of models for in-game use
- UV unwrapping and texturing
- Rig creation and skinning setup
- Creation of basic and combat animations
- Preparation and export of models to Unity 3D
- Model refinement based on feedback
Requirements:
- A portfolio with examples of 3D models
- Understanding of basic anatomy and organic shapes
- Ability to create models suitable for real-time use
- Understanding of game topology
- Willingness to adhere to technical limitations and the agreed-upon style
- Responsibility and willingness to maintain communication during task execution
- For rigging and animation specialists, examples of own rigs or animation work are mandatory
Conditions:
- Project-based work, piece-rate payment for each model or individual work stage
- Possible cooperation options: fixed payment, revenue share, or a combined option
- All terms, costs, and deadlines are agreed upon before the start of each task
Skills:
- 3D modeling
- low-poly
- mid-poly
- retopology
- UV unwrapping
- texturing
- rigging
- skinning
- animation
- Unity 3D
- Git