РаботаУдалённоПолная занятостьХудожник окружения
О вакансии
Lav Games offers opportunities to work on a variety of projects, ranging from its own original IPs to AAA co-development. The role focuses on creating visually appealing, atmospheric, and efficient game environments using a modular approach. The artist will develop reusable modular assets, build worlds, dress scenes, set up lighting, and optimize levels in Unreal Engine and/or proprietary engines. The position also involves creating trim and tiling textures and collaborating with the Art Director and other artists to build cohesive and believable game worlds.
Обязанности
- Utilize a modular approach to design visually appealing, atmospheric, and efficient game environments. Develop functional modular assets for reuse across projects while adhering to technical and artistic constraints.
- Perform world building, set dressing, lighting, and level optimization in Unreal Engine and/or proprietary engines. Create trim and tiling textures using Substance Painter and Substance Designer.
- Collaborate with the Art Director and other artists to create cohesive and believable game worlds, incorporating feedback throughout production. Ensure the technical and artistic quality of the project and collaborate with team members, production, and management to achieve project goals on time.
Требования
- Minimum of 5 years of experience creating game environments. Ability to receive, give, and apply feedback effectively.
- Proficiency in 3D software such as Maya, 3ds Max, and/or Blender, along with experience working in Unreal Engine. Strong understanding of efficient UV layout, trimming, and modular level production methods.
- Knowledge of 3D sculpting packages such as ZBrush. Proficiency in modeling, high-resolution sculpting, texture baking, and material/shader setup in Unreal Engine.
- Understanding of the PBR material pipeline and texturing workflows in Substance Painter and Substance Designer. Knowledge of composition, visual storytelling, and current game art production processes, limitations, and dependencies.
- Availability within the Central European Time zone (UTC±2 hours).
Условия
- Remote work with flexible working hours. Competitive salaries and opportunities for career growth and development. Generous paid time off, including vacation, sick days, and personal days.
- Opportunities to work on original IPs and AAA co-development projects, along with training and skill-building opportunities to keep up with the latest technologies and industry trends.
- The company also offers performance-based bonuses and profit sharing.
Навыки и теги
3DBlenderZBrushSubstance PainterUnreal Engine