Position: Junior Game Developer (Godot 2D)
Work format: fully remote
Employment: Full-time (5/2) or Part-time (agreed pool of hours)
Salary range: $600 – $1200
Looking for a Game Developer to join the team for the development of a 2D roguelite game with extraction mechanics (short sessions of 5-10 minutes, procedural map generation, risk/reward mechanics, and Web3 economy elements).
The project development and architecture design are carried out under the direct supervision of an experienced Senior Developer.
What you will be doing:
- Developing game logic, character mechanics, controls, and combat system in 2D.
- Implementing basic enemy AI behavior and procedural room generation.
- Integrating 2D assets, sprites, UI, and animations in the Godot engine.
- Building and optimizing the web version of the game (HTML5 / WebGL).
Requirements for the candidate:
- Solid basic proficiency with the Godot engine.
- Knowledge of GDScript or Lua, understanding of basic data structures and OOP.
- Ability to independently find solutions, read documentation, and work with bugs.
What we offer:
- Payment: $600 – $1200, official registration under an international contract, direct payments to a bank card once a month.
- Flexible schedule, possibility to combine with studies.
- Real commercial experience in the GameDev industry, quick immersion into production, and close mentorship from a Senior Architect.
- Full freedom in using AI tools to accelerate work.
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