Company:** StellarTech
Employment type: FULL_TIME
Who we're looking for
We're looking for a product designer who can take a problem from an early, unclear state through to a working prototype, and who builds those prototypes themselves. Three requirements matter most:
- High ownership, meaning you drive a problem to a result without being managed through it.
- Product thinking, meaning you can state the customer problem precisely and be specific about what in your solution addresses it and why you expect that to work.
- Building prototypes yourself, so that something real and testable exists without waiting for engineering.
Design craft is assumed. These three are what the role actually depends on.
What the role covers
The role sits on SmartyMe, our mobile educational app, and covers five areas:
- Own problems rather than tasks. Work usually arrives as a problem, not a detailed spec from a product manager. You'd be responsible for understanding why, deciding what to do, and carrying it through discovery, design, prototype, launch, and measurement.
- Product thinking. Getting to a precise statement of what the user is actually struggling with, using user conversations, data, and the product itself. Then being specific about which part of your solution addresses that problem and why you expect it to work.
- Build working prototypes yourself. We prototype with AI tools such as Claude Code, Codex, Replit or whatever you work fastest in. The aim is something users can actually use within days, without waiting for engineering capacity. This is a core part of the job.
- Hypotheses and metrics, not only design. You'd own specific product branches together with the hypotheses behind them, and work with the PM as a peer. You'll be the person who knows afterwards whether the metric moved.