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We’re hiring and looking to connect with an Audio / SFX Engineer!
Edge of the World Studios is looking to connect with an Audio /SFX Engineer to help shape the soundscape of Halima, a 2.5D narrative puzzle-platforming adventure currently in development. This role will support the game’s audio needs across sound effects, Foley, dialogue, ambience, small musical cues, and in-engine implementation. This is not the main composer role for the soundtrack, as we will be working separately with a composer for the game’s score. Instead, the Audio Engineer will be the primary source of engineering support for most in-game audio needs.
The Project
Halima is a 2.5D narrative puzzle-platformer inspired by folklore, mythology, and surreal dreamscapes. The game draws inspiration from claymation and stop-motion film, aiming to achieve a handcrafted, tactile feel. We’re looking for someone who can help bring an audio depth that supports that same sense of texture, atmosphere, intimacy, and surrealism, as we believe the soundscape of our game is as important as the art direction.
What you’ll be working on
We’re looking to connect with Audio Engineers who can:
We’d love to hear from you if you
Nice to Have
If this sounds interesting, or if you know someone who might be a good fit, we’d love to connect and share more about the project and the team. Please fill in the below form with a portfolio, sound design reel, Foley examples, implementation breakdowns, or relevant game audio work at:
Edge of the World Studios
5 months ago
Work Format
Remote
English Level
B2 - Upper-Intermediate
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