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🔥 Vacancy: 3D Artist Middle (Environment / Character / Generalist) UE5» Format: Hybrid (2-3 days in office, m. «Sretensky Bulvar») Salary: Based on interview results
We are creating a cross-platform game (PC / Mobile) on Unreal Engine 5 in a stylized / soft 3D style.
We are looking for strong 3D artists — we will consider specialists in environments, characters, or generalists capable of covering both areas!
What you will do: 🔹 Environment: • Create stylized locations, bases, laboratories, and combat arenas based on concepts. • Assemble modular kits, props, decorations, and customization items. • Set up scenes in UE5: composition, materials, lighting, and optimization (draw calls, LODs). 🔹 Character: • Create stylized 3D models of heroes, companions, enemies, and cosmetic items. • Work through the full pipeline: sculpting, retopology, UVs, baking, PBR texturing. • Prepare models for rigging/animation, set up skinning, import and verify assets in UE5.
What we expect: 🔸 Experience in stylized graphics (Stylized 3D) and a portfolio — mandatory. 🔸 Proficient in Blender / Maya / 3ds Max, ZBrush (for character artists) and Substance 3D Painter. 🔸 Understanding of the full game pipeline and real-time graphics optimization principles (especially for Mobile). 🔸 Ability to maintain a clean mesh, accuracy in source files, and adherence to deadlines. ➕ Will be a plus: practical experience with Unreal Engine 5, skills in working with materials/shaders.
We offer: 🎁 Work on a vibrant game project with a developed universe and influence on the visual style. 🎁 Small team, fast processes, and minimal bureaucracy.
📩 How to apply: Send your portfolio (locations/characters, mesh, assets in UE) to Telegram recruiter contact / to email recruiter contact
3 months ago
Grade
Middle
Work Format
Hybrid
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