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with leadership tasks) | Remote | Full time | 90,000 (net)**
We are looking for a strong Middle+ Unreal Engine 5 developer, ready to take on technical leadership within their domain. This position is for those who have outgrown the role of a task executor and want to participate in architectural decisions, influence development processes, and help the team grow.
We are particularly interested in candidates who actively use AI tools in their daily work and are ready to implement them into the production pipeline: speeding up prototyping, automating routine tasks, generating documentation, analyzing code.
Key Responsibilities:
• Design and develop gameplay architecture within your area of responsibility: modularity, reusability, loose coupling of systems; • Participate in technical planning, decompose features, estimate complexity and risks; • Conduct code reviews for colleagues, maintain consistent code standards; • Implement AI tools into the workflow: from rapid prototyping to automating routine tasks; • Assist junior developers, share expertise, act as a mentor within the team; • Configure processes in your area (builds, testing, documentation); • Interact with designers, game designers, and artists at the system design level.
Mandatory Requirements:
• Commercial development experience with Unreal Engine 5 — 4+ years; • Solid command of C++ in the context of UE5, understanding of the engine's internal workings; • Deep knowledge of Gameplay Framework (Actors, Components, Controllers, Pawns, GameMode, GameState, PlayerState, Subsystems); • Experience in building modular applications within UE projects (plugins, subsystems, runtime/editor modules); • Practical experience with data-driven approaches (Data Assets, Data Tables, Gameplay Tags) for logic configuration; • Real production experience with Gameplay Ability System (GAS) and understanding of UE5 UI architecture (Common UI or similar); • Ability to decompose large features, estimate timelines, and justify technical decisions; • Understanding of performance bottlenecks, experience in building asynchronous and multithreaded systems.
Will be a strong advantage:
• Experience developing multiplayer projects: replication, RPC, authoritative model, network optimization; • Participation in developing architectural standards, writing technical documentation; • Optimization skills (profiling, reducing CPU/GPU load, memory management); • Experience using AI tools in real production: LLMs for code review, test generation, auto-documentation, log analysis; • High self-organization, ability to work in a fully remote format, communicate asynchronously, and manage tasks in a tracker.
Who we are looking for:
• A developer who has outgrown the Middle level and is ready to take on more responsibility; • Someone who sees the whole system, not just their local task; • A specialist who can bring processes to transparency: clean documentation, predictable releases, reproducible builds; • A candidate for whom AI is a working tool, not a toy.
Conditions:
• Fully remote work (flexible schedule, but synchronization with the team during working hours); • Full-time, 90,000 ₽ net; • Level: Middle+ (with actual leadership tasks); • Work on a studio game project (details after signing NDA);
2 hours ago
90,000 RUB
per month
Grade
Middle
Experience
from 4 years
Work Format
Remote
Employment
Full-time
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