Epic
6 months ago
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Grade
Senior
Work Format
Remote
Employment
Project work
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Vacancy: 3D Character Clothing Artist / Cloth Modder (GTA 5 RAGE:MP) Salary: by agreement
Work Location: Remote Employee Qualifications: Senior, Lead, Head of Employment Type: Project-based
Employer: Epic
Vacancy Description: Responsibilities: · Creation of custom clothing items, accessories, and textures for GTA 5 characters (male/female models). · Rigging and skinning of models to the GTA 5 skeleton for correct in-game deformation. · Conversion of models from various formats to .ydd (Drawable) and packing textures into .ytd. · Work with plugins and tools for asset export (Sollumz / GIMS Evo). · Optimization of geometry and textures to reduce client load (LODs, Mipmaps). · Formation of ready-made DLC packs (.rpf) and their integration into the RAGE:MP server client. · Work with mapping and configuration of clothing components (shoes, torsos, outerwear, accessories) in the GTA V file structure.
Requirements (Hard Skills): · Proficient in Blender (mandatory) or 3ds Max with Sollumz / GIMS Evo plugins. · Understanding of GTA V file structure and specifics of working with RAGE:MP (client_packages folder, dlcpacks, and DLC loading order). · Experience with OpenIV (viewing, extracting, and creating .rpf archives) and CodeWalker (converting .ydd/.yft). · Ability to work with textures: knowledge of DDS compression specifics (BC1/BC3/BC7), creation of correct UV layouts. · Proficiency in Adobe Photoshop or Substance Painter for creating PBR textures and manual drawing (if needed). · Experience with Durty Cloth Tool (will be an advantage, as it significantly speeds up assembly for RageMP).
Will be a plus: · Experience in converting mods from FiveM to RAGE:MP with adaptation of files and script interaction. · Understanding of RAGE.MP asset streaming principles to prevent texture errors and bugs. · Ability to work with High Heels and custom hats/hairstyles (configuring slots, flags).
Personal Qualities: · Attention to detail and perfectionism in visuals. · Ability to find non-standard solutions (e.g., bypassing RAGE engine limitations on polygon count).
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