Long Leap Games | REMOTE
We are a GameDev studio Long Leap Games (part of Xsolla) looking for an experienced 3D Character Artist for a simulator project.
Requirements:
- At least 5 years of experience as a 3D Character Artist
- Proficient in core tools: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop
- Experience with Unreal Engine
- Deep understanding of anatomy (including animals)
- Experience creating and optimizing models for real-time projects
- Understanding of the full production pipeline: from high-poly sculpting to low-poly, retopology, UVs, texturing (PBR)
- Experience preparing models for animation
- English language level not lower than Intermediate (for teamwork)
- Experience with hair and grooming (e.g., XGen)
- Experience working with Game-ready animals through the full cycle
- Experience with MetaHuman (creating, setting up, and customizing characters)
- Experience in realistic projects or simulators
- Understanding of rigging and animation pipeline requirements
Responsibilities:
- Full cycle development of high-quality 3D characters and animals - from sculpting to final optimization and engine integration
- Preparing models for animation
- Optimizing models for real-time project requirements
- Integrating and setting up characters in Unreal Engine
- Collaboration with animators and technical specialists
Will be a plus:
- Experience with Unity
- Experience as a versatile 3D modeler - creating environments, props, vehicles, and hard-surface assets in addition to characters
- Basic understanding of blendshapes (morph targets) and facial animation
- Experience with Marvelous Designer (clothing)
CONTACT
recruiter contact
Danil Krasilnikov