Reach out directly about this role
How to make a large mobile open-world visually stronger — and not lose its character? Especially when it's not a small experiment or a project "from scratch", but a large mobile 3D live product: its own world, recognizable atmosphere, regular new content, and millions of people who notice every visual detail.
I am looking for a Co-Art Director for a 3D realism game project: someone who knows how to maintain a unified visual language across environment, vehicles, characters, VFX, and UI.
Important:
The role is in partnership with the current Art Director: less operational tasks, more clarity, quality bar, and strong visual solutions.
Remote, full-time. If this sounds like you — write to me.
Full-time
Employment
Remote
Work Format
Director
Grade
Game Art
Specialization
GameDev
Industry
Product company
Company Type
By job title
GameDev
Industry
Product company
Company Type