Gamedev | Remote
Senior Unity Developer
Are you a strong Unity developer tired of "churning out balls"? Join a crazy adventure with a wild cartoon style, focusing on PvP/PvE action, network multiplayer, combat modes, physics interaction, and enemy AI. Finally, arcade network 2D/2.5D action multiplayer!
We need someone who can single-handedly lead the entire game development on Unity: set up the architecture, implement core gameplay, network logic, combat mechanics, modes, UI, integrate content from artists and animators, and bring the project to publication.
Artists, animators, and game designers will work alongside the developer: nothing needs to be invented from scratch, but all engineering aspects will be on one senior developer. Our technical team will provide code reviews and assistance with complex cases.
What you will do:
- Fully develop the game on Unity as the primary and sole programmer on the project
- Build the project's technical architecture with future scalability and cross-platform porting in mind
- Develop the combat system: movement, attacks, shooting, weapon switching, damage, death, respawn, object interactions
- Create game modes, match logic, scoring, timers, win/loss conditions
- Implement enemy AI: behavior, state transitions, player reactions, navigation, attacks, maintaining distance, pursuit, behavioral patterns for PvE and combat scenarios
- Configure interaction between characters, enemies, weapons, projectiles, physics, and triggers
- Integrate and configure content from artists and animators: sprites, animations, prefabs, VFX, UI elements
- Optimize the project for multiple platforms
- Implement network multiplayer for a cross-platform game (post-MVP)
- Participate in technical decisions regarding UX, mechanic balancing, and overall gameplay implementation
What is critically important to us:
- Senior level only, 6+ years of experience
- Solid commercial experience developing games on Unity
- Experience independently managing the development of a game project
- Mandatory experience developing cross-platform game projects
- Mandatory experience developing enemy AI / bot AI specifically for action games, shooters, fighting games, or similarly dynamic genres
- Mandatory experience creating network multiplayer in Unity
- Experience working with animations, hitboxes, collisions, triggers, weapons, projectiles
- Ability to carefully assemble a project from art, animations, and UI, without offloading technical tasks to artists
- Ability to work autonomously, make engineering decisions, and not require constant micromanagement
Will be a big plus:
- Experience developing successful PvP arena brawler / shooter / party action games
- Experience optimizing for PC/mobile/web or other platforms
- Experience releasing and live-operating network games on various platforms - from Yandex Games to Steam.
- Experience integrating Spine, 2D skeletal animation, VFX, and custom UI
We need a technically mature game developer who can:
- see the game as a whole, not just individual tasks
- build engineering solutions independently
- maintain development pace without constant oversight
- not be afraid of complex game mechanics, networking, and AI
Work format:
During the selection stage, it will be important to demonstrate:
- relevant implemented projects on Unity (please check your resumes for broken links, removed games, etc.)
- examples of network multiplayer implementation
- examples of enemy / bot AI implementation
- code or gameplay prototype videos / implemented projects
We look forward to receiving a portfolio relevant to our tasks, a brief CV with mandatory indication of Unity experience and your expected monthly income.
Write to TG: recruiter contact
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