Technical Artist (Slot Games)
Main Responsibilities
- Preparation and structuring of PSD files, ensuring correct grouping and layer naming.
- Setting up tags for import into Spine and automating the import process.
- Optimizing animation and creating sprite sheets (atlases).
- Setting up particle effects.
- Working through the full pipeline: PSD → Spine → export to game → configuration setup.
Requirements
- Solid practical experience with Spine (including skins, constraints, and export).
- Experience in preparing PSD files and understanding scene assembly principles.
- Ability to use tags for importing assets into Spine.
- Skills in optimizing graphics and animation.
- Deep understanding of the technical aspects of in-game visual effects.
- Knowledge of animation principles, excellent sense of composition, color, timing, and dynamics.
Stack: Spine 2D, Adobe Photoshop, TexturePacker (or similar packagers), particle system editors (VFX).
Will be a plus
- Experience working on slot game reskins.
What we offer
- Opportunity to participate in the creation of engaging and innovative slot games.
- Work in an international team of experienced professionals.
- Freedom for creativity, initiative, and professional growth.
- Fully fixed salary (discussed individually).
- Corporate culture without bureaucracy and micromanagement.
- Remote work format (Worldwide, except RF).
- Probationary period of 3 months.
Contact: @rec_atss