Job Description
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
- Design and develop gameplay systems and features for new game prototypes
- Work on core gameplay, progression, balance, and early meta systems
- Create and maintain game design documentation (concept docs, GDDs, feature specs)
- Analyze gameplay problems and propose solutions to improve player experience and engagement
- Participate in prototyping and iteration processes together with the R&D team
- Design and tune game balance, rewards, pacing, and progression
- Work with product metrics and formulate gameplay hypotheses
- Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
- 3+ years of experience as a Game Designer
- Experience in hyper-casual, hybrid-casual, or puzzle games
- Participation in developing games or prototypes from scratch (R&D / pre-production)
- Experience working on at least 5 game projects or prototypes
- Experience creating and maintaining game design documentation
- Understanding of gameplay systems, progression, balancing, and player motivation
- Strong knowledge of the mobile games market and current genre trends