Staff Product Designer
GRAI is a social music app out of Warsaw, still in alpha. We're building new ways to listen and respond through music — the social parts, the ones that only happen when there are people on both ends. This is a Staff-level, hands-on role. You'll own the interaction craft at the core of the product, set the bar as the team grows, and have a huge amount of room to define work almost nobody has done before.
What you'd do
- Design the signature interaction patterns at the heart of the product, and use motion to make sticky flows feel clear and alive.
- Turn rough feature concepts into scalable UX and finished, production-quality interfaces.
- Build and own a flexible design system that keeps prototyping and iteration fast as we scale.
- Prototype early and often, so we can test big, ambitious bets before committing engineering to them.
- Own interaction quality end to end across iOS, Android — states, transitions, haptics, the +-2px stuff.
- Act as the bridge between design and engineering, and set the craft bar for the designers who come after you.
Probably a fit if
- 6+ years designing consumer apps, products, or software. Consumer social is a strong plus.
- Real depth in interaction and motion design: you take a flow from concept to polished, production-ready yourself.
- Systems thinking with receipts — you've built or owned a design system a real team relied on.
- Fluent in Figma and hands-on with any prototyping tool (or code).
- Motion tooling like After Effects or Rive is a plus.
- Obsessive about detail: you sweat the transition, the haptic, the pixel.
- Self-directed. You set direction in ambiguity instead of waiting for a spec.
Nice extras
- 3D, advanced motion, or generative AI tooling in your kit.
- Strong opinions on music, culture, and where taste is heading.
What We Offer