At ZeptoLab, we're looking for a Senior Generalist Artist to join our team, working across our established titles and new game projects.
This is a hands-on role for a versatile artist who is equally comfortable working across 3D and 2D, implementing their work in Unity, and shaping the visual direction of a game.
What You'll Do
- Create, iterate and implement 2D/3D/UI assets, animations and VFX in Unity for mobile games
- Help establish and maintain the visual style of new game concepts
- Work closely with Game Designers and Developers from early prototypes through production
- Turn gameplay ideas and design requirements into clear and effective visual solutions
- Iterate rapidly based on gameplay feedback, performance requirements and player needs
- Contribute your own visual ideas and proactively suggest solutions
- Estimate, prioritise and plan your work to support fast-paced prototyping and production
What we're looking for
- Strong experience in both 3D and 2D game art
- Hands-on experience implementing art assets in Unity
- Good understanding of mobile optimization and performance considerations
- Strong understanding of composition, readability and visual hierarchy
- Experience working on mobile games; Hybrid Casual, Casual or Hypercasual experience would be a plus
- Experience with AI tools in the creative workflow or a strong willingness to explore and adopt new AI tools
- Experience taking games or game features from prototype to production; shipped games would be a plus
- A strong hands-on approach — you enjoy creating and iterating yourself, rather than focusing only on art direction or management
- Ability to work independently, take ownership and make decisions in an environment with a high degree of autonomy
- A fast iteration and prototyping mindset
Why this role is interesting
- A highly hands-on and creative role with a lot of freedom, ownership and autonomy
- The chance to work across 3D, 2D and Unity rather than being limited to one area of art
- The opportunity to work on new game concepts from the very early prototype stage and see how they evolve based on gameplay and player feedback